Since the start of the pandemic, alongside my regular teaching commitments, I've been working freelance for NotGames, a computer game development team based in Surrey, on a project called Not For Broadcast. I have been providing a range of services including location sound recording, studio engineering, foley creation, and sound design, and I'm really pleased to announce that the game has now left early access and been fully released. The response has been incredible, including great reviews and dev interviews on the media giant website, ScreenRant, and the game now holds the Guinness World Record for the "Most Full Motion Video in a videogame" clocking-in at a massive 42 hours and 57 minutes.
Several of my students assisted with voice acting duties, providing me with a superb foley soundtrack for one scene featured in the game, and they each experienced their first professional paid acting gig.
I'm really proud of the work produced by the NotGames team and my contribution to this release, and I'm looking forward greatly to what comes next.
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